AI Insights · Timothy · July 2022
Top 5 Hypercasual Games Performance in Venezuela Q2 2022
Discover the performance trends of the top 5 hypercasual games in Venezuela during Q2 2022, including weekly downloads and active users metrics.
The second quarter of 2022 showcased interesting trends for the top hypercasual games in Venezuela on a unified platform. According to data from Sensor Tower, here's an overview of the performance metrics for the top 5 games.
Craftsman: Building Craft by StarGame12 saw weekly downloads peaking at around 24K in mid-April, followed by a decline in May, and then a recovery to approximately 21K by the end of June. The game maintained a high level of weekly active users, starting from 219K at the end of March and reaching around 223K by the end of June.
Acertijo Mental: Brain Games from FingerLab experienced a peak in weekly downloads of about 23K in mid-April, with numbers fluctuating and ending at around 17K by the last week of June. The weekly active users also fluctuated, starting at 52K and peaking at approximately 59K at the end of May, before concluding the quarter at around 54K.
2 Player games : the Challenge by JindoBlu showed a notable rise in weekly downloads from 10K in late April to about 16K by early June. The game also saw a consistent increase in weekly active users, beginning the quarter at 96K and climbing to nearly 118K by the end of June.
Tall Man Run from Supersonic Studios LTD experienced significant growth in weekly downloads, starting at a mere 261 in late March and peaking at about 30K in early May. However, there was a decline towards the end of the quarter, with downloads dropping to around 3.3K by late June. Weekly active users followed a similar trend, starting at 392 and peaking at approximately 41K in early May, then declining to around 10K by the end of June.
Differences - find & spot them by Easybrain saw a steady increase in weekly downloads, peaking at about 20K in mid-June before dropping to around 7.5K by the end of the month. The game also experienced growth in weekly active users, starting at 1.8K and reaching a peak of approximately 56K in mid-June before settling at around 35K by the end of the quarter.
For more comprehensive insights and detailed data, visit Sensor Tower.